This page describes an extended idea that accompanies Blessed Status. Blessed Status precedes and is independent from this proposal. Forinthry Gates and Artefacts are not required for Blessed Status to work, but they extend the same risk-vs-reward philosophy to non-Blessed players. It is recommended to read the Blessed Status page first.
The ideas in the Blessed Status proposal focus heavily on Blessed Status players. But the same core problem (risk not feeling worth the reward, and players worldhopping constantly instead of staying engaged) also affects unskulled and skulled players doing PvM. Forinthry Gates address that without touching Blessed Status at all.
Originally conceived by Danil445, Forinthry Gates are 6 or so scattered locations throughout the Wilderness that serve two purposes: letting Tiered Blessed players log out or worldhop without losing their tiers, and letting non-Blessed players convert earned loot into protectable Forinthry Artefacts.
A Forinthry Gate.
You cannot obtain Forinthry Artefacts while using Blessed Status. Forinthry Artefacts are explicitly a tool for unskulled and skulled players, continuing the pattern that higher risk options reward players proportionally more.
How Forinthry Gates Work
Some Forinthry Gates will have a red barrier. A PvP safe zone similar to Ferox Enclave. You cannot enter it while teleblocked.
Some Forinthry Gates will have no barrier. You must be out of combat to use these.
You can freely log out or worldhop at any Forinthry Gate without losing Tiered Blessed Status tiers.
You can convert loot into Forinthry Artefacts at any Forinthry Gate.
The result is that players are encouraged to make a decision each time they want to bank or escape: do you run for the edge of the Wilderness, or do you push further in to reach a Forinthry Gate and lock in your loot? It promotes sustained, organic gameplay rather than immediately worldhopping the moment anything happens.
Suggested Gate Locations
Here is a rough map of where the Forinthry Gates could be placed.
White diamonds - Forinthry Gates with a safe-zone barrier (like Ferox Enclave). You cannot enter while teleblocked.
Orange diamonds - Forinthry Gates with no barrier and no safe zone. You must be out of combat to use these. There is an area around the gate where the floor looks different. Within it, you can safely log out or worldhop without losing your tiers of Blessed Status. One sits in the middle of each of the two Wilderness Boss triangles, so those two double as a way to merge loot while hunting bosses.
Forinthry Artefacts
Your most expensive Forinthry Artefact is always kept on death and acts as a 5th protected item regardless of the other items you keep on death.
How you get one: loot earned in the Wilderness can be exchanged into one at a Forinthry Gate, or you can convert an Ancient Artefact into a Forinthry Artefact.
Why you'd bother: it bundles your scattered Wilderness earnings into a single item you can protect, reducing how much you lose if you get caught and die.
Death WITHOUT an artefact
You lose all the loot from your inventory and looting bag. You lose the whole trip.
Death WITH an artefact
Merge your loot at a Forinthry Gate and it becomes a single Forinthry Emblem, which is protected on death no matter what.
Forinthry Artefacts mirror the Ancient Artefacts from Revenant Caves in structure and price. The difference is that an Ancient Artefact is always lost on death, while your most expensive Forinthry Artefact is always kept on death.
Emblem
500k
Base artefact
Totem
1m
2× Emblems merged
Statuette
2m
2× Totems merged
Medallion
4m
2× Statuettes merged
Effigy
8m
2× Medallions merged
Relic
16m
2× Effigies merged
There is also a Forinthry Idol, worth 40m, obtained by combining two Forinthry Relics without ever leaving the Wilderness. It cannot be made from GE-bought Relics. Successfully creating it rewards you with a bonus 8m on top of its base value, reflecting the sustained risk of camping the Wilderness for the time it takes to accumulate two Relics.
Details on Obtaining Forinthry Artefacts
Method 1 - Ancient Artefact conversion: Convert an Ancient Artefact obtained within the Wilderness (cannot be bought on the GE) into its matching Forinthry Artefact at a Forinthry Gate. The prices match 1:1.
Method 2 - Looting Bag conversion: Use the left-click option on a Forinthry Gate to automatically destroy and convert alchables from your Looting Bag into a Forinthry Emblem.
The Forinthry Gate pulls from a predetermined whitelist of items, and you may pay slightly more than the exact 550k price if the alchables in your bag don't add up to an exact amount.
This method does not accept loot gained from killing players, and does not accept items brought into the Wilderness.
The premium over the artefact's face value exists to account for the death protection.
It should not function as a substitute for High Alchemy.
Upgrading: Sacrifice two Forinthry Artefacts of the same tier at a Forinthry Gate to merge them into the next tier. Both artefacts must have been obtained within the Wilderness without leaving.
Forinthry Artefacts are a wealth consolidator that reduces your risk of losing GP earned in the Wilderness. They reward long, sustained trips, and they give 3-itemers and skullers a comparable tool to what Blessed Status gives PvMers in that they offer a way to reduce the sting of death without removing all risk.
The Math
If you die with Blessed Status you keep roughly 75% of your earnings on death (you pay the 25% loot fee, plus ~5% on gear).
If you die uskulled with a Forinthry Artefact you save roughly 50%-100% of your PvM earnings, depending on whether you die before reaching a gate (artefact saved, loot lost) or after consolidating at one (everything protected).
If you die Skulled with a Forinthry Artefact you save roughly 25%-50%, because the artefact splits in half on death and your unprotected gear is also at risk.
A Wilderness Progression Ladder
What's the progression ladder of risk with the existence of Blessed Status and Forinthry Artefacts?
Beginner's BlessingBlessed Status (Below Level 10 Wilderness for reduced Death Fee)Blessed Status (No Tier)Neutral Status + Low Tier Forinthry ArtefactsNeutral StatusNeutral Status + High Tier Forinthry ArtefactsBlessed Status (Tier 5)Skulled Status + Low Tier Forinthry ArtefactsSkulled StatusSkulled Status + High Tier Forinthry ArtefactsSkulled Status + Amulet of AvariceSkulled Status + Ring of GreedHigh Risk Skull in High Risk WorldsHigh Risk Skull in High Risk Worlds + Looting Bag
This creates an entire range of different levels of risk vs reward from low risk, low reward to very high risk, very high reward.