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Rag Skull
Rag Skull
What Is Ragging?
Ragging is repeatedly attacking someone with minimal risk. Often 1-iteming with a powerful spec weapon hoping for a lucky kill, or an entire clan ragging people for free. It costs the ragger nothing. It wastes everyone else’s time and supplies.

Rag Skull addresses this through game mechanics, not manual bans. It enforces a minimum risk on any player who initiates attack in the Wilderness.
Rag Skull Mechanics
Trigger Condition
Upon initiating attack on another player, with less than the minimum risk threshold, in any situation where you would normally receive a Skull, you will receive a Rag Skull instead.
Rag Skull Rules
Rag Skull acts as a High-Risk Skull. You cannot use the Protect Item prayer. You drop everything on death. It looks like a regular skull with distinct brown rags wrapped around it, like a mummy.
Automatic Removal
Rag Skull is instantly downgraded or removed when you no longer meet the criteria. If you pick up a high-value drop that raises your risk, re-enter with more gear, or leave the Wilderness entirely, your Rag Skull will revert to a normal Skull.
Player Warnings
A warning message box appears before entering the Wilderness if you would be Rag Skulled. A UI indicator also shows whether attacking a specific player would trigger Rag Skull.
Who It Affects
Unaffected
Rag Skulled
3-itemers who don’t initiate attack - Unskulled, unaffected
1-itemers who initiate attack below minimum risk
Skull Prevention PvMers - never Skulled, never affected
Clans ragging areas with zero risk
Blessed Status overrides all overhead statuses
Anyone rushing with spec weapons below the minimum risk
PKers already bringing risk are unaffected by design
Anyone unwilling to put skin in the game
Two Possibilities for Minimum Risk
Flat 100k Minimum Risk
Version 1:
If your potential loot key value (Skulled with Protect Item) is below 100k, you are Rag Skulled upon initiating attack.
Voidwaker (~40m): Requires 100k risk minimum. A clear threshold, though 100k may still feel cheap for powerful specs.
Percentage of Weapon Value
Version 2: (I recommend this one)
Minimum risk scales with how powerful your gear is. Fairer and harder to exploit at any price point.
At 5%: Voidwaker → 2m risk. Zaryte Crossbow (~350m) → 17.5m risk.
At 1%: Voidwaker → 400k. ZCB → 3.5m. Intuitive. Divide price by 100.
Risk is calculated from the estimated loot key value, simulating as if you were Skulled with Protect Item active.
Rag Skull
Rag Skull
Brown rags. No Protect Item. Risk everything.
vs
Regular Skull
Regular Skull
Standard Skull. Protect Item allowed. Keep 1 extra item.