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Full Removal of Trouver Parchments

The Problem

Problems with Trouver Parchments

After the recent Trouver Parchment rework, Jagex stated this in their news post:

"In an ideal world, we'd do away with Trouver Parchments entirely, but it's not safe for us to take this approach without risking more raw GP generation than we're comfortable with." Jagex - Gathering QoL, Trouver Changes & More

The removal of Trouver Parchments was suggested many years ago in the Official OSRS PvP Feedback Discord.

"This is the approach I want to go for when we do have a chance to rework the system. My sole question is do you not think giving the PKer 5x the money will lead to abuse? E.g. Dragon defender is 240k normally, deep wildy it would be 1.2m... This would mean getting dragon defenders and dying to your friend could generate ~3m per hour? Other items will potentially have similar issues, but the dragon defender is the most obvious one to me." Mod Manked - responding to the community suggestion
The Solution

I have the simple solution to that:

It's so easy.

Void Knight Armor for example, just make it break on death in the Wilderness, and then it drops a tradeable "Void Armor Shard" for the PKer.

Combine the Broken Armor + Armor Shard to repair it.

At level 20+ Wilderness, you get Mangled Armor + Mangled Armor Shard.

If a friend killed you, they can simply hand the shards back.

You would be able to buy the shards from NPCs too. For example Void Knights sell Void Armor Shards, or they could be sold by Perdu/Lost Item Shop too (probably at a markup for convenience).

The NPC shops also enforce the price they would trade for in the GE and give Ironmen a way to repair their items or a way to get them if no one is selling the shards.

Finally, existing Trouver Parchments become coupons to buy free shards.

Barrows equipment could potentially receive the same shard treatment.

With this system, no gold is ever generated into the game. In fact, the GE and NPC Shops become gold sinks, and repairing the item by combining the armor and shard could also be a gold sink.

This design gives untradeable items a tradeable value in the Wilderness.

Why level 20 Wilderness?

Another question came up in the Trouver System Rework thread:

Is there a reason the team feels we MUST keep untradeables being more expensive post 20 wild?

Why does stepping 1 tile north make your death more expensive?

I want to know why too. Maybe the veteran PKers or Jagex can help me out?

Item Examples

Item
What killer gets (broken)
Above level 20 Wilderness
Repair cost (broken / mangled)
Mangled repair costs are set at 2x the broken repair cost.
Void melee helm
1 Broken Void Helm Shard
1 Mangled Void Helm Shard
160k broken / 320k mangled
Void mage helm
1 Broken Void Helm Shard
1 Mangled Void Helm Shard
160k broken / 320k mangled
Void ranger helm
1 Broken Void Helm Shard
1 Mangled Void Helm Shard
160k broken / 320k mangled
Void knight top
4 Broken Void Armor Shards
4 Mangled Void Armor Shards
180k broken / 360k mangled
Void knight robe
3 Broken Void Armor Shards
3 Mangled Void Armor Shards
135k broken / 270k mangled
Void knight gloves
2 Broken Void Armor Shards
2 Mangled Void Armor Shards
90k broken / 180k mangled
Elite void top
4 Broken Elite Void Shards
4 Mangled Elite Void Shards
240k broken / 480k mangled
Elite void robe
3 Broken Elite Void Shards
3 Mangled Elite Void Shards
180k broken / 360k mangled
Dragon defender
1 Broken Dragon Defender Shard
Does not get mangled
240k broken
Fire cape
1 Broken Fire Cape Cloth
Does not get mangled
150k broken
Infernal cape
1 Broken Infernal Cape Cloth
1 Mangled Infernal Cape Cloth
225k broken / 450k mangled
Imbued Guthix cape
1 Broken Imbued Cape Shard
Does not get mangled
96k broken
Imbued Saradomin cape
1 Broken Imbued Cape Shard
Does not get mangled
96k broken
Imbued Zamorak cape
1 Broken Imbued Cape Shard
Does not get mangled
96k broken
Fighter torso
1 Broken Fighter Torso Shard
Does not get mangled
150k broken
Ava's assembler
1 Broken Assembler Shard
Does not get mangled
240k broken
Dizana's quiver
1 Broken Quiver Shard
1 Mangled Quiver Shard
270k broken / 540k mangled
Blessed Dizana's quiver
1 Broken Blessed Quiver Shard
1 Mangled Blessed Quiver Shard
300k broken / 600k mangled
Buying Shards from NPCs

The NPC who originally gives out or sells the item is the one who would also sell the replacement shards. If you don't want to make the trip, the GE is always an option. Other players who received shards from PKing will be selling them there.

All shard types can also be purchased from the Lost Property Shop at a higher price.

Shard type
Repair NPC
Price per shard (broken / mangled)
Void Helm Shard
Void Knights (Pest Control)
160k per shard broken / 320k per shard mangled
Void Armor Shard
Void Knights (Pest Control)
45k per shard broken (180k top / 135k robe / 90k gloves) / 90k per shard mangled
Elite Void Shard
Void Knights (Pest Control)
60k per shard broken / 120k per shard mangled
Fire cape cloth
TzHaar Fight Cave NPC
150k broken (does not get mangled)
Infernal cape cloth
TzHaar Fight Cave NPC
225k broken / 450k mangled
Imbued cape shard
Kolodion
96k broken (does not get mangled)
Fighter torso shard
Barbarian Assault reward NPC
150k broken (does not get mangled)
Assembler shard
Ava (Animal Magnetism quest)
240k broken (does not get mangled)
Dragon defender shard
Warriors' Guild NPC
240k broken (does not get mangled)
Quiver Shard
Fortis Colosseum reward NPC
270k broken / 540k mangled
Blessed Quiver Shard
Fortis Colosseum reward NPC
300k broken / 600k mangled