After the recent Trouver Parchment rework, Jagex stated this in their news post:
The removal of Trouver Parchments was suggested many years ago in the Official OSRS PvP Feedback Discord.
I have the simple solution to that:
It's so easy.
Void Knight Armor for example, just make it break on death in the Wilderness, and then it drops a tradeable "Void Armor Shard" for the PKer.
Combine the Broken Armor + Armor Shard to repair it.
At level 20+ Wilderness, you get Mangled Armor + Mangled Armor Shard.
If a friend killed you, they can simply hand the shards back.
You would be able to buy the shards from NPCs too. For example Void Knights sell Void Armor Shards, or they could be sold by Perdu/Lost Item Shop too (probably at a markup for convenience).
The NPC shops also enforce the price they would trade for in the GE and give Ironmen a way to repair their items or a way to get them if no one is selling the shards.
Finally, existing Trouver Parchments become coupons to buy free shards.
Barrows equipment could potentially receive the same shard treatment.
With this system, no gold is ever generated into the game. In fact, the GE and NPC Shops become gold sinks, and repairing the item by combining the armor and shard could also be a gold sink.
This design gives untradeable items a tradeable value in the Wilderness.
Another question came up in the Trouver System Rework thread:
Is there a reason the team feels we MUST keep untradeables being more expensive post 20 wild?
Why does stepping 1 tile north make your death more expensive?
I want to know why too. Maybe the veteran PKers or Jagex can help me out?
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The NPC who originally gives out or sells the item is the one who would also sell the replacement shards. If you don't want to make the trip, the GE is always an option. Other players who received shards from PKing will be selling them there.
All shard types can also be purchased from the Lost Property Shop at a higher price.